This character was the first attempt at making a design that was naturally perfectly compatible with Unreal-5's Default Rig and Animation capabilities. Coming from Unity, it was a HUGE learning experience because the rigs are set up so differently, and the proportions of the default skeleton were quite dis-similar to what I was used to. However, in the end, I was able to create an extremely smooth and optimized worfklow pipeline from Conception > Modeling/Sculpting > UV-Mapping > Texturing > Rigging > Animation > Export > Import > Unreal-5 Blueprint Controls. And, I've decided to take everything I've learned and make a new character that takes advantage of everything I learned while trying to make this one -
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For those of you who are looking for a nice Unreal-5 Female Doll compatible with Jiggle-Physics, you can find her on my ArtStation Shop here: https://www.artstation.com/marketplace/p/6Nra7/unreal-5-jiggle-physics-demo-character?utm_source=artstation&utm_medium=referral&utm_campaign=homepage&utm_term=marketplace
You can also see her in action on my YouTube Channel Unreal-5 Tutorial Series here:
https://www.youtube.com/watch?v=zGkbpkkFYjQ&list=PLZpDYt0cyiuu1ZKrZwxOWTRjTUDXMmGaX&index=24&ab_channel=RoyalSkies
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Regardless, I had a lot of fun creating this character, and can't wait to show you what my next ideas are, hope you enjoy the cool screenshots, and as always hope you have a Fantastic day and I'll see ya around-!!