








This design was built to embody the "Glass-Cannon" archetype of an Alien Military. I wanted to convey speed, aggression, agility, and relentless amounts of constant firepower - As a result the silhouette for the concept was a traditional light-weight, reverse-joint, dual weapon armed character - I imagine this character could also jump incredibly high, and scale walls/slopes with great fines while chasing their targets and raining down non-stoop machine-gun fire.
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This character was textured using the Guilty Gear XRD texturing method - So, it has proxy mesh shadows applied, Square UV mapping, and straight hand drawn Albedo and Ambient Occlusion texture maps.
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Package Includes the following:
-.blend file with all textures, materials, and character model
- Fully rigged character ready for posing.
- Demo animations included in promo video.
- .obj file that can be imported into any 3D software.
- Albedo color texture map
- Ambient Occlusion texture map
---Video Demonstration:
- Commercial License Available -