





This enemy was designed to be a typical "grunt" obstacle - It's simple, small, and can be deployed in massive numbers quickly - Makes it a perfect "cannon-fodder" enemy for the player to wipe out in waves-!! This character was textured using the Guilty Gear XRD texturing method - So, it has proxy mesh shadows applied, Square UV mapping, and straight hand drawn Albedo and Ambient Occlusion texture maps.
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Package Includes:
-.blend file with full scene and textures applied
-Two texture maps (Diffuse & Ambient Occlusion)
-.obj object that can be dragged into any 3D software
Quick Demo of the model with natural shader and texture materials can be see in the following video:
- Commercial License Available -