The 5th type of Enemy in the game - The designated Marksman of a Virus battalion; Unlike most enemies that blindly attack the closest targets, the Sniper Trooper is constantly focused on high value targets or ranking officers. They have evolved specialized radar jamming organs on their back, and are capable of invisible stealth when remaining still. Combined with the long talons on their feet, they are capable of climbing and planting themselves in various tactical positions, including completely upside down. They have 3 eyes with different kinds of vision. The center is for range and targeting. The two on the top can pick up heat and echo location. Their head has also evolved to be smooth and dome shaped to increase the chances of ricocheting enemy fire. Their armor is relatively light, however they are armed with a high-power cascade beam rifle that will easily pierce through most vehicles, and incinerate most infantry.
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Design-wise this enemy was very fun to create. We never really got to see what a Metroid Space Pirate Sniper would look like. The closest we ever got was "Trace" from Metroid Hunters. But, Trace never really struck me as "part of a squad" kind of design. So, I tried to imagine what would a space pirate look like if they were bred solely for long-range combat and this is the design I came up with. I feel what distinguishes this enemy from the rest is the large cyclops eye, and the extremely oversized Alien Railgun -
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Hope you enjoy the design, and thank you for dropping by-!!